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An improved study of physically based fluid simulation on GPU

  • Tong Zhizhong
  • , Huang Qitao
  • , He Jingfeng
  • , Han Junwei
  • Harbin Institute of Technology

科研成果: 书/报告/会议事项章节会议稿件同行评审

1 引用 (Scopus)

摘要

A feasible routine for complex fluid simulation is presented, consisting of the pre-processing and runtime stage. The pre-processing stage generates all computation-aided textures, which speeds up the simulating and rendering at run-time stage. We improve the unreasonable processing in most previous methods and give a correct discretized solution of Poisson equation. To improve the computational accuracy, the residuals are calculated to adaptively control the Jacobian iterations based on ping-pong technique and reduction operation. The potential parallelism of GPU is harnessed by effectively organizing the data and taking advantages of 4-element parallelism of vector operations. The experiment reveals that the proposed routine creates visually convincing results with encouraging FPS and meets the requirements of real-time simulation.

源语言英语
主期刊名Proceedings of 2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007
179-184
页数6
DOI
出版状态已出版 - 2007
已对外发布
活动2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007 - Beijing, 中国
期限: 15 10月 200718 10月 2007

出版系列

姓名Proceedings of 2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007

会议

会议2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007
国家/地区中国
Beijing
时期15/10/0718/10/07

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