TY - JOUR
T1 - Usability of Cross-Device Interaction Interfaces for Augmented Reality in Physical Tasks
AU - Zhang, Xiaotian
AU - He, Weiping
AU - Billinghurst, Mark
AU - Liu, Daisong
AU - Yang, Lingxiao
AU - Feng, Shuo
AU - Liu, Yizhe
N1 - Publisher Copyright:
© 2022 Taylor & Francis Group, LLC.
PY - 2024
Y1 - 2024
N2 - The shortcomings of established input methods for Augmented Reality (AR) head-mounted displays (HMDs) motivate us to investigate the use of AR HMDs with smartphones and smartwatches to improve AR interaction in physical tasks. However, it is unclear whether the cross-device interaction interfaces are efficient for AR systems on physical tasks because the physical tasks can break the interaction flow. In this work, we conducted a user study to explore this. The user study consists of three subtasks, respectively requiring one of the three representative user interface (UI) controls (buttons, sliders, or text input). We implemented them with mid-air gestures, a smartphone, and a smartwatch. We compared the three interfaces and found that the smartphone and the smartwatch interaction interfaces have greater usability, provide a better user experience, and have lower workloads than the mid-air gesture interface. However, there is no significant difference in terms of efficiency for simple interactions. We discuss the limitations of this research and directions for future work.
AB - The shortcomings of established input methods for Augmented Reality (AR) head-mounted displays (HMDs) motivate us to investigate the use of AR HMDs with smartphones and smartwatches to improve AR interaction in physical tasks. However, it is unclear whether the cross-device interaction interfaces are efficient for AR systems on physical tasks because the physical tasks can break the interaction flow. In this work, we conducted a user study to explore this. The user study consists of three subtasks, respectively requiring one of the three representative user interface (UI) controls (buttons, sliders, or text input). We implemented them with mid-air gestures, a smartphone, and a smartwatch. We compared the three interfaces and found that the smartphone and the smartwatch interaction interfaces have greater usability, provide a better user experience, and have lower workloads than the mid-air gesture interface. However, there is no significant difference in terms of efficiency for simple interactions. We discuss the limitations of this research and directions for future work.
UR - https://www.scopus.com/pages/publications/85145409939
U2 - 10.1080/10447318.2022.2160537
DO - 10.1080/10447318.2022.2160537
M3 - 文章
AN - SCOPUS:85145409939
SN - 1044-7318
VL - 40
SP - 2361
EP - 2379
JO - International Journal of Human-Computer Interaction
JF - International Journal of Human-Computer Interaction
IS - 9
ER -