Simultaneous Real Walking and Asymmetric Input in Virtual Reality with a Smartphone-based Hybrid Interface

Li Zhang, Weiping He, Zhiwei Cao, Shuxia Wang, Huidong Bai, Mark Billinghurst

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

Compared to virtual navigation methods like joystick-based teleportation in Virtual Reality (VR), real walking enables more natural and realistic physical behaviors and better overall user experience. This paper presents a smartphone-based hybrid interface that combines a smartphone and a handheld controller, which enables real walking by viewing the physical environment and asymmetric 2D-3D input at the same time. The phone is virtualized in VR and streams a view of the real world to a collocated virtual screen, enabling users to avoid or remove physical obstacles. The touchscreen and the controller provide an asymmetric input choice for users to improve interaction efficiency in VR. We implemented a prototype system and conducted a pilot study to evaluate its usability.

Original languageEnglish
Title of host publicationProceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages321-323
Number of pages3
ISBN (Electronic)9781665412988
DOIs
StatePublished - 2021
Event20th IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021 - Virtual, Online, Italy
Duration: 4 Oct 20218 Oct 2021

Publication series

NameProceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021

Conference

Conference20th IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021
Country/TerritoryItaly
CityVirtual, Online
Period4/10/218/10/21

Keywords

  • Human-centered computing
  • Smartphones
  • Virtual reality; Human-centered computing

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