TY - JOUR
T1 - Reach-Avoid Differential Graphical Games for Single Evader and Multiple Pursuers With Nonlinear Dynamics
AU - Tang, Rugang
AU - Luo, Chengfeng
AU - Wang, Tianqi
AU - Ning, Xin
AU - Wen, Chih Yung
N1 - Publisher Copyright:
© 2004-2012 IEEE.
PY - 2025
Y1 - 2025
N2 - This paper investigates the single-evader and multi-pursuer (SEMP) reach-avoid differential graphical (RADG) games of nonlinear heterogeneous players subject to saturated input and limited communication channels. The evader’s objective is to reach a designated target area while avoiding the pursuers, whose aim is to intercept the evader. First, we reformulate the SEMP RADG game as an optimal control problem within a weighted communication topology graph by incorporating the interception and control errors. Then, optimal control strategies that account for input saturation are derived by solving the coupled Hamilton-Jacobi (HJ) equations. These strategies are shown to constitute the Nash Equilibrium (NE) of the game. In addition, four types of pursuers, namely, isolated, passive, invisible, and regular pursuers, are defined based on the communication topology, and the conditions for achieving an Interactive Nash Equilibrium (INE), which is proposed for SEMP RADG games, are analyzed. Moreover, a single-network approximate dynamic programming (ADP) algorithm using concurrent learning (CL) is proposed to provide the near-optimal solutions to the coupled HJ equations. Asymptotic capture conditions are established through an examination of equilibrium points, and extensions to general pursuit-evasion (PE) games and half-space targets are further discussed. Our results are validated through numerical simulations. Note to Practitioners—This paper addresses the practical challenges encountered in coordinating multiple autonomous agents, such as autonomous aerial vehicles or ground robots, in pursuit-evasion scenarios characterized by nonlinear dynamics and limited communication. Unlike traditional approaches that often rely on ideal communication assumptions or consider linear agent models, the proposed framework enables each agent to make distributed decisions based on local information and restricted communication channels. Practitioners can utilize the developed real-time single-network algorithm to design near-optimal interception and evasion strategies, even under stringent communication limitations and actuator constraints. Future research will extend this framework to address scenarios involving multiple evaders operating in more complex and dynamic environments.
AB - This paper investigates the single-evader and multi-pursuer (SEMP) reach-avoid differential graphical (RADG) games of nonlinear heterogeneous players subject to saturated input and limited communication channels. The evader’s objective is to reach a designated target area while avoiding the pursuers, whose aim is to intercept the evader. First, we reformulate the SEMP RADG game as an optimal control problem within a weighted communication topology graph by incorporating the interception and control errors. Then, optimal control strategies that account for input saturation are derived by solving the coupled Hamilton-Jacobi (HJ) equations. These strategies are shown to constitute the Nash Equilibrium (NE) of the game. In addition, four types of pursuers, namely, isolated, passive, invisible, and regular pursuers, are defined based on the communication topology, and the conditions for achieving an Interactive Nash Equilibrium (INE), which is proposed for SEMP RADG games, are analyzed. Moreover, a single-network approximate dynamic programming (ADP) algorithm using concurrent learning (CL) is proposed to provide the near-optimal solutions to the coupled HJ equations. Asymptotic capture conditions are established through an examination of equilibrium points, and extensions to general pursuit-evasion (PE) games and half-space targets are further discussed. Our results are validated through numerical simulations. Note to Practitioners—This paper addresses the practical challenges encountered in coordinating multiple autonomous agents, such as autonomous aerial vehicles or ground robots, in pursuit-evasion scenarios characterized by nonlinear dynamics and limited communication. Unlike traditional approaches that often rely on ideal communication assumptions or consider linear agent models, the proposed framework enables each agent to make distributed decisions based on local information and restricted communication channels. Practitioners can utilize the developed real-time single-network algorithm to design near-optimal interception and evasion strategies, even under stringent communication limitations and actuator constraints. Future research will extend this framework to address scenarios involving multiple evaders operating in more complex and dynamic environments.
KW - Multi-agent systems (MAS)
KW - approximate dynamic programming (ADP)
KW - interactive Nash equilibrium (INE)
KW - nonlinear systems
KW - reach-avoid differential game (RADG)
UR - https://www.scopus.com/pages/publications/105022696657
U2 - 10.1109/TASE.2025.3635123
DO - 10.1109/TASE.2025.3635123
M3 - 文章
AN - SCOPUS:105022696657
SN - 1545-5955
VL - 22
SP - 24545
EP - 24558
JO - IEEE Transactions on Automation Science and Engineering
JF - IEEE Transactions on Automation Science and Engineering
ER -