Reach-Avoid Differential Graphical Games for Single Evader and Multiple Pursuers With Nonlinear Dynamics

  • Rugang Tang
  • , Chengfeng Luo
  • , Tianqi Wang
  • , Xin Ning
  • , Chih Yung Wen

Research output: Contribution to journalArticlepeer-review

Abstract

This paper investigates the single-evader and multi-pursuer (SEMP) reach-avoid differential graphical (RADG) games of nonlinear heterogeneous players subject to saturated input and limited communication channels. The evader’s objective is to reach a designated target area while avoiding the pursuers, whose aim is to intercept the evader. First, we reformulate the SEMP RADG game as an optimal control problem within a weighted communication topology graph by incorporating the interception and control errors. Then, optimal control strategies that account for input saturation are derived by solving the coupled Hamilton-Jacobi (HJ) equations. These strategies are shown to constitute the Nash Equilibrium (NE) of the game. In addition, four types of pursuers, namely, isolated, passive, invisible, and regular pursuers, are defined based on the communication topology, and the conditions for achieving an Interactive Nash Equilibrium (INE), which is proposed for SEMP RADG games, are analyzed. Moreover, a single-network approximate dynamic programming (ADP) algorithm using concurrent learning (CL) is proposed to provide the near-optimal solutions to the coupled HJ equations. Asymptotic capture conditions are established through an examination of equilibrium points, and extensions to general pursuit-evasion (PE) games and half-space targets are further discussed. Our results are validated through numerical simulations. Note to Practitioners—This paper addresses the practical challenges encountered in coordinating multiple autonomous agents, such as autonomous aerial vehicles or ground robots, in pursuit-evasion scenarios characterized by nonlinear dynamics and limited communication. Unlike traditional approaches that often rely on ideal communication assumptions or consider linear agent models, the proposed framework enables each agent to make distributed decisions based on local information and restricted communication channels. Practitioners can utilize the developed real-time single-network algorithm to design near-optimal interception and evasion strategies, even under stringent communication limitations and actuator constraints. Future research will extend this framework to address scenarios involving multiple evaders operating in more complex and dynamic environments.

Original languageEnglish
Pages (from-to)24545-24558
Number of pages14
JournalIEEE Transactions on Automation Science and Engineering
Volume22
DOIs
StatePublished - 2025

Keywords

  • Multi-agent systems (MAS)
  • approximate dynamic programming (ADP)
  • interactive Nash equilibrium (INE)
  • nonlinear systems
  • reach-avoid differential game (RADG)

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