Abstract
In previous studies of the spatial public goods game, each player is able to establish a group. However, in real life, some players cannot successfully organize groups for various reasons. In this paper, we propose a mechanism of reputation-driven group formation, in which groups can only be organized by players whose reputation reaches or exceeds a threshold. We define a player's reputation as the frequency of cooperation in the last T time steps. We find that the highest cooperation level can be obtained when groups are only established by pure cooperators who always cooperate in the last T time steps. Effects of the memory length T on cooperation are also studied.
| Original language | English |
|---|---|
| Article number | 023403 |
| Journal | Journal of Statistical Mechanics: Theory and Experiment |
| Volume | 2017 |
| Issue number | 2 |
| DOIs | |
| State | Published - 6 Feb 2017 |
| Externally published | Yes |
Keywords
- evolutionary game theory
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