Optimal Saddle-Point Strategy of Reach-Avoid Game in Three-Dimensional Space

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Reach-avoid game with two pursuers and one evader in three dimensions is the main topic of this paper. While the adversary tries to approach the plane, two pursuers establish a cooperative team, each with different speeds, to defend the plane against one evader via capture. The isochronous surfaces, i.e., Apollonius spheres, separate the dominance regions of both sides to determine the saddle points and value functions of the systems involved in the game of degree. Moreover, it is proved that the state-feedback optimal strategies are Nash Equilibrium. The possible degeneration of the cooperative team is also analyzed. At last, several simulation experiments are conducted to demonstrate the optimality of the proposed strategies.

Original languageEnglish
Title of host publicationProceedings of the 36th Chinese Control and Decision Conference, CCDC 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages425-430
Number of pages6
ISBN (Electronic)9798350387780
DOIs
StatePublished - 2024
Event36th Chinese Control and Decision Conference, CCDC 2024 - Xi'an, China
Duration: 25 May 202427 May 2024

Publication series

NameProceedings of the 36th Chinese Control and Decision Conference, CCDC 2024

Conference

Conference36th Chinese Control and Decision Conference, CCDC 2024
Country/TerritoryChina
CityXi'an
Period25/05/2427/05/24

Keywords

  • Cooperative Game
  • Geometric Analysis
  • Optimal Control
  • Reach-avoid Games
  • State-feedback Strategy

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