Abstract
Cooperative motion control is a fundamental requirement for unmanned underwater vehicle (UUV) swarms operating in complex marine environments. Conventional swarm motion-control algorithms may suffer from limited convergence efficiency and redundant obstacle-avoidance maneuvers when the swarm is required to move toward multiple task-related regions. To address these issues, this study proposes a Vicsek-based distributed motion-control framework with static summoning points and threat-selective obstacle avoidance. First, static summoning points are introduced as predefined task-attraction locations, and a movement-cost-based assignment rule is used to divide the initially mixed swarm into task-oriented subclusters. Under a limited field-of-view constraint, a summoning factor is incorporated into the heading-update rule to balance local neighbor alignment and directional guidance toward the assigned summoning point. Then, an obstacle-avoidance strategy is developed by considering both the relative position of obstacles and the velocity direction of individuals. The detected obstacles are classified as current obstacles or potentially threatening obstacles, and avoidance maneuvers are triggered only when a current obstacle lies within the prescribed safety distance. Simulation results demonstrate that the proposed VSSPAO framework can improve convergence consistency, reduce convergence time, and decrease redundant obstacle-avoidance routes compared with the reference algorithms. The proposed method provides an interpretable and computationally simple distributed coordination mechanism for UUV swarm segmentation, task-oriented aggregation, and obstacle avoidance.
| Original language | English |
|---|---|
| Article number | 877 |
| Journal | Journal of Marine Science and Engineering |
| Volume | 14 |
| Issue number | 10 |
| DOIs | |
| State | Published - May 2026 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 14 Life Below Water
Keywords
- UUV swarms
- Vicsek model
- distributed motion control
- obstacle-avoidance strategy
- static summoning points
- summoning factor
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