Skip to main navigation Skip to search Skip to main content

Modelling and simulation of virtual earth scene

  • Si Liang Sun
  • , Ren Chen
  • , Li Sun
  • , Jie Yan
  • Northwestern Polytechnical University Xian

Research output: Contribution to journalArticlepeer-review

2 Scopus citations

Abstract

Starting from the earth model, a new method was proposed that the rotation of atmospheric could be divided by monsoon belt. In order to improve the fidelity, the reason caused atmospheric scattering was investigated, and the scattering algorithm was studied and implemented by GPU programming. At the end, the star scene model based on multiple texture blending was given. The result of experiment shows that these methods have not only given a substantial increase in fidelity, but also guaranteed real-time rendering. It can be widely used in simulation of space battlefield and exploration.

Original languageEnglish
Pages (from-to)2877-2881
Number of pages5
JournalXitong Fangzhen Xuebao / Journal of System Simulation
Volume22
Issue number12
StatePublished - Dec 2010

Keywords

  • Atmospheric scattering
  • GPU
  • Monsoon belt
  • Multiple texture mapping
  • Star scene
  • Virtual earth scene

Fingerprint

Dive into the research topics of 'Modelling and simulation of virtual earth scene'. Together they form a unique fingerprint.

Cite this