TY - GEN
T1 - FedSCS
T2 - 2023 IEEE International Conference on Communications Workshops, ICC Workshops 2023
AU - Yin, Tong
AU - Li, Lixin
AU - Lin, Wensheng
AU - Liang, Wei
AU - Li, Xu
AU - Han, Zhu
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - Federated learning (FL) embraces the concepts of targeted data gathering and training, and it can reduce many of the systemic privacy costs and hazards associated with traditional machine learning frameworks. However, on the one hand, the wireless communication propagation circumstances and client computation capabilities are not taken into account in traditional synchronous FL algorithms, which causes the time delay in the FL process because the time of each round is determined by the client with the worst performance. On the other hand, the unfairness of client participation in FL may lead to damage to the global accuracy because of the non identically independently distributed (Non-IID) data. In this paper, we propose a Stackelberg game-based FL Client Selection framework, named FedSCS, which considers system heterogeneity, client heterogeneity, and the fairness of client participation to reduce the latency resulting from the heterogeneous communication conditions and computation capabilities among clients with Non-IID data distributions. Specifically, the Stackelberg leader-follower game is first formulated in which the server decides the price of the single quota of participating in the FL process every communication round and the clients decide whether to participate in FL. Then the equilibrium solution of the game is derived and proved. The simulation results verify the effectiveness of the proposed strategy for reducing the time latency of FL processes with heterogeneous clients, i.e., FedAvg, FedOpt, and FedNova.
AB - Federated learning (FL) embraces the concepts of targeted data gathering and training, and it can reduce many of the systemic privacy costs and hazards associated with traditional machine learning frameworks. However, on the one hand, the wireless communication propagation circumstances and client computation capabilities are not taken into account in traditional synchronous FL algorithms, which causes the time delay in the FL process because the time of each round is determined by the client with the worst performance. On the other hand, the unfairness of client participation in FL may lead to damage to the global accuracy because of the non identically independently distributed (Non-IID) data. In this paper, we propose a Stackelberg game-based FL Client Selection framework, named FedSCS, which considers system heterogeneity, client heterogeneity, and the fairness of client participation to reduce the latency resulting from the heterogeneous communication conditions and computation capabilities among clients with Non-IID data distributions. Specifically, the Stackelberg leader-follower game is first formulated in which the server decides the price of the single quota of participating in the FL process every communication round and the clients decide whether to participate in FL. Then the equilibrium solution of the game is derived and proved. The simulation results verify the effectiveness of the proposed strategy for reducing the time latency of FL processes with heterogeneous clients, i.e., FedAvg, FedOpt, and FedNova.
KW - client selection
KW - data heterogeneity
KW - Federated learning
KW - Stackelberg game
UR - http://www.scopus.com/inward/record.url?scp=85177872842&partnerID=8YFLogxK
U2 - 10.1109/ICCWorkshops57953.2023.10283698
DO - 10.1109/ICCWorkshops57953.2023.10283698
M3 - 会议稿件
AN - SCOPUS:85177872842
T3 - 2023 IEEE International Conference on Communications Workshops: Sustainable Communications for Renaissance, ICC Workshops 2023
SP - 373
EP - 378
BT - 2023 IEEE International Conference on Communications Workshops
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 28 May 2023 through 1 June 2023
ER -