Abstract
In this article, the distributed model predictive control (MPC)-based noncooperative game problem is dealt with for the discrete-time multiplayer systems (MPSs) with an undirected graph. To reflect the reality, the state and input constraints are considered along with the matched disturbances and unmatched disturbances. The disturbance-observer-based composite MPC strategy is put forward which optimizes a given cost function over the receding horizon while eliminating the matched disturbances. An iterative algorithm is developed such that the model predictive dynamic game (MPDG) converges to the so-called ϵ -Nash equilibrium in a distributed manner. Sufficient conditions are established to guarantee the convergence of the proposed algorithm. In addition, easy-to-check conditions are also provided to ensure the uniform boundedness of the studied MPSs. Finally, a numerical example of a group of spacecrafts is provided to verify the effectiveness of the proposed methodology.
| Original language | English |
|---|---|
| Pages (from-to) | 5970-5982 |
| Number of pages | 13 |
| Journal | IEEE Transactions on Systems, Man, and Cybernetics: Systems |
| Volume | 53 |
| Issue number | 10 |
| DOIs | |
| State | Published - 1 Oct 2023 |
Keywords
- disturbance observer
- model predictive control (MPC)
- multiplayer systems (MPSs)
- noncooperative game
- Îμ-Nash equilibrium (NE)
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