An improved study of physically based fluid simulation on GPU

  • Tong Zhizhong
  • , Huang Qitao
  • , He Jingfeng
  • , Han Junwei

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

A feasible routine for complex fluid simulation is presented, consisting of the pre-processing and runtime stage. The pre-processing stage generates all computation-aided textures, which speeds up the simulating and rendering at run-time stage. We improve the unreasonable processing in most previous methods and give a correct discretized solution of Poisson equation. To improve the computational accuracy, the residuals are calculated to adaptively control the Jacobian iterations based on ping-pong technique and reduction operation. The potential parallelism of GPU is harnessed by effectively organizing the data and taking advantages of 4-element parallelism of vector operations. The experiment reveals that the proposed routine creates visually convincing results with encouraging FPS and meets the requirements of real-time simulation.

Original languageEnglish
Title of host publicationProceedings of 2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007
Pages179-184
Number of pages6
DOIs
StatePublished - 2007
Externally publishedYes
Event2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007 - Beijing, China
Duration: 15 Oct 200718 Oct 2007

Publication series

NameProceedings of 2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007

Conference

Conference2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007
Country/TerritoryChina
CityBeijing
Period15/10/0718/10/07

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