Abstract
In product design, the consideration of consumers’ emotional needs has gained increasing importance. While traditional methods of emotional ergonomics have been widely applied in various areas of product design, they tend to focus more on consumers’ intuition rather than their behavior. Consequently, design decisions may not accurately reflect the genuine voice of consumers. This study aims to assist designers in restructuring and upgrading designs by taking into account consumers’ psychological and behavioral requirements. To obtain valuable insights into consumers’ emotional needs, a comprehensive design approach is proposed. This method comprises three layers: the design element layer, the perceived image vocabulary layer, and the relationship layer between design elements and perceived image vocabulary. In the first layer, design elements are identified. In the second layer, perceived image vocabulary for product design is established. In the third layer, the relationship between design elements and perceived image vocabulary is analyzed using a quantitative theory based on the least squares method. The design features of the target product are discovered based on consumers’ emotional needs. Finally, the practicality and effectiveness of this design model are validated through a case study using CNC machine tools. The results of the case study demonstrate the promising application prospects of this method in consumer-emotion-based product designs.
| Original language | English |
|---|---|
| Title of host publication | Design, User Experience, and Usability - 13th International Conference, DUXU 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Proceedings |
| Editors | Aaron Marcus, Elizabeth Rosenzweig, Marcelo M. Soares |
| Publisher | Springer Science and Business Media Deutschland GmbH |
| Pages | 314-329 |
| Number of pages | 16 |
| ISBN (Print) | 9783031613555 |
| DOIs | |
| State | Published - 2024 |
| Event | 13th International Conference on Design, User Experience, and Usability, DUXU 2024, held as part of the 26th International Conference on Human-Computer Interaction, HCII 2024 - Washington, United States Duration: 29 Jun 2024 → 4 Jul 2024 |
Publication series
| Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
|---|---|
| Volume | 14714 LNCS |
| ISSN (Print) | 0302-9743 |
| ISSN (Electronic) | 1611-3349 |
Conference
| Conference | 13th International Conference on Design, User Experience, and Usability, DUXU 2024, held as part of the 26th International Conference on Human-Computer Interaction, HCII 2024 |
|---|---|
| Country/Territory | United States |
| City | Washington |
| Period | 29/06/24 → 4/07/24 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 12 Responsible Consumption and Production
Keywords
- Behavioral requirements
- Emotional design
- Eye movement analysis
- Kansei engineering
- Psychological requirements
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